update app_modules.js
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@@ -30,26 +30,46 @@ const debounce = (callback, wait) => {
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};
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String.prototype.toHex = function() {
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var s = this + "0123456789" + this;
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var colors = [
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"#ff0000",
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"#ff00ff",
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"#00ff00",
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"#0000ff",
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"#00ffff",
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"#000000",
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];
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var color =
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(((((s.charCodeAt(1) * s.charCodeAt(2)) / s.charCodeAt(s.length - 1)) *
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s.charCodeAt(s.length - 2)) /
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s.charCodeAt(s.length - 2)) *
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s.charCodeAt(s.length - 3)) /
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s.charCodeAt(s.length - 3);
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var cid = colors[Math.round(color) % colors.length];
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console.log(color, cid, colors);
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return cid;
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const hueStep = 15; // step in degrees
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const saturation = 70; // %
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const lightness = 50; // %
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// Simple hash function
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let hash = 0;
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for (let i = 0; i < this.length; i++) {
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hash = (hash * 31 + this.charCodeAt(i)) >>> 0;
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}
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// Calculate hue in steps
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const hue = (hash * hueStep) % 360;
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// Convert HSL to hex
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function hslToHex(h, s, l) {
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s /= 100;
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l /= 100;
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const c = (1 - Math.abs(2 * l - 1)) * s;
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const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
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const m = l - c / 2;
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let r = 0, g = 0, b = 0;
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if (h >= 0 && h < 60) [r, g, b] = [c, x, 0];
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else if (h >= 60 && h < 120) [r, g, b] = [x, c, 0];
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else if (h >= 120 && h < 180) [r, g, b] = [0, c, x];
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else if (h >= 180 && h < 240) [r, g, b] = [0, x, c];
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else if (h >= 240 && h < 300) [r, g, b] = [x, 0, c];
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else [r, g, b] = [c, 0, x];
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r = Math.round((r + m) * 255);
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g = Math.round((g + m) * 255);
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b = Math.round((b + m) * 255);
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return "#" + ((1 << 24) + (r << 16) + (g << 8) + b).toString(16).slice(1);
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}
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return hslToHex(hue, saturation, lightness);
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};
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function stringToColour(str) {
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return str.toHex();
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}
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